/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfree.loginserver.gameserverpackets;

import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

import com.l2jfree.loginserver.beans.GameServerInfo;
import com.l2jfree.loginserver.clientpackets.ClientBasePacket;
import com.l2jfree.loginserver.manager.GameServerManager;

/**
 * @author -Wooden-
 *
 */
public class ServerStatus extends ClientBasePacket
{
	private static final Log		_log						= LogFactory.getLog(ServerStatus.class.getName());

	public static final String[]	STATUS_STRING				=
																{ "Auto", "Good", "Normal", "Full", "Down", "Gm Only" };

	public static final int			SERVER_LIST_STATUS			= 0x01;
	public static final int			SERVER_LIST_CLOCK			= 0x02;
	public static final int			SERVER_LIST_SQUARE_BRACKET	= 0x03;
	public static final int			MAX_PLAYERS					= 0x04;
	public static final int			TEST_SERVER					= 0x05;

	public static final int			STATUS_AUTO					= 0x00;
	public static final int			STATUS_GOOD					= 0x01;
	public static final int			STATUS_NORMAL				= 0x02;
	public static final int			STATUS_FULL					= 0x03;
	public static final int			STATUS_DOWN					= 0x04;
	public static final int			STATUS_GM_ONLY				= 0x05;

	public static final int			ON							= 0x01;
	public static final int			OFF							= 0x00;

	/**
	 * @param decrypt
	 */
	public ServerStatus(byte[] decrypt, int serverID)
	{
		super(decrypt);

		GameServerInfo gsi = GameServerManager.getInstance().getRegisteredGameServerById(serverID);

		if (gsi != null)
		{
			int size = readD();
			for (int i = 0; i < size; i++)
			{
				int type = readD();
				int value = readD();
				switch (type)
				{
				case SERVER_LIST_STATUS:
					gsi.setStatus(value);
					break;
				case SERVER_LIST_CLOCK:
					gsi.setShowingClock(value == ON);
					if (_log.isDebugEnabled())
						_log.debug("ServerList Clock (" + value + ")");
					break;
				case SERVER_LIST_SQUARE_BRACKET:
					gsi.setShowingBrackets(value == ON);
					if (_log.isDebugEnabled())
						_log.debug("ServerList Bracket (" + value + ")");
					break;
				case TEST_SERVER:
					gsi.setTestServer(value == ON);
					if (_log.isDebugEnabled())
						_log.debug("ServerList test server (" + value + ")");
					break;
				case MAX_PLAYERS:
					gsi.setMaxPlayers(value);
					if (_log.isDebugEnabled())
						_log.debug("ServerMaxPlayer (" + value + ")");
					break;
				}
			}
		}
	}

}
